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- FITini
-
- // This is the Machine Gun Projectile Data File
-
- [ObjectClass]
- l ObjectTypeNum = 8
-
- [ObjectType]
- st Name = "mg" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 24 // ID number for this object type
- l Appearance = 0x060001A2
- l Duration = 2 // Lasts forever = -1 (s) 2 second burst
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
-
- [BulletData]
- f Velocity = 500.0 // m/s
- f BulletsPerSecond = 5 // number of spheres per second.
- ul maxBullets = 20 // max number of spheres around.
- ul DmgLevel = 20 // Damage per Round??
- ul SoundEffectId = 21 // Id of soundEffect to play on Fire.
- f BulletLength = 10.0 // Length of Bullet Effect
- f BulletWidth = 3.0 // Width of Bullet Effect
- uc BulletColor = 254 // Yellow for now
- f CloseDistance = 3.0 // Distance from target when bullet goes away.
- ul SmokeObjectId = -1 // No smoke on a bullet?
- ul BulletHitEffect = 193 // Effect to play on impact.
- ul BulletMissEffect = 398 // Effect to play when LRM misses.
- FITend
-